
Ele Rebellion
Underground Coalition Stash Alliance
0
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Posted - 2013.09.03 07:24:00 -
[1] - Quote
I have major concerns about both the PvP and PvE capabilities that the Bastion Marauders will have... I'm going to use the Kronos here as example since it is the one I'm most familiar with.
First off, The damage output seems to be lacking. With max skills there is a 25% bonus plus the 100% role bonus. Apply that to 4 hybrids and you have the equivalent of 10 (4 x 1.25 x 2 = 10). Without any bonus from the bastion module the dps will still still fall behind the Vindicator (8 x 1.375 = 11) .. I know you said you don't want its damage output to surpass the Vindicator, but it wouldn't make sense to me for a ship that goes into a special mode to still fall behind in damage output... Now that with the price comparable to a Vindicator and the fact that it can't receive remote reps, why would anyone take these in a fleet?
Another issue. removing the stasis web bonus and nerfing the drone bay and bandwidth eliminates its use in most level 4 security missions. Reason being is how is this thing supposed to hit a frigate? I thought well just MJD away and then shoot frigates from distance.. but then as I was running a level 4 in my SNI it occured to me.. What would a Kronos pilot do if they were fighting a frigate that had them scrammed and was low on drones. (since to use MJD the Kronos would have to exit Bastion and spool the MJD; making it susceptible to EW) ..without a web bonus it would be near impossible to hit a fast moving frigate.
So what would the use of one of these really be? I can't seem to find one. Some people have suggested POS Bashing in High Sec or SubCap WHs, but wouldn't a buffer shield tanked Vindicator with dps fit (and better drone bay/bandwidth) be more effective with a T2 Logistics cruiser behind it? (I've never seen anyone go POS Bash solo.)
The advantages are of the bastion are Range, EW Immunity, Resist, and self Reps.
Only thing I see that is really going to benefit from this is the Golems. They are keeping their target painter bonus, shield rep bonus, and explosion velocity bonus. Plus gaining the bastion bonuses. Currently my SNI with good skills and a couple implants, Gist X-Type XL shield booster and Gist X-Type XL boost amplifier reps around 1200 every 4 seconds.. those two modules on a Golem in bastion mode with its bonuses (not including the 1.1 10% bonus to that repper) is going to be sitting around 3,500 every 4 secs and will have the range to use Torps in PvE. (not to mention that the 3,500 every 4 seconds only cost around 180GJ per cycle on max skills so it will be EASILY cap stable)
The Paladin is in the same boat as the Kronos. Its loosing stasis web bonuses for more range that it don't really need, and its still lacking in reps and cap (since armor repping ships need 2 reps to even come close to competing with 1 shield rep)
The Vargur is in the middle. Its going to have the Golem's defence and reps, but its still going to have the issues of hitting smaller targets.
CCP, Please take this one back to the drawing boards.. I really want to see the Marauders rebalanced (and I love the idea of a Mini-Dread), but I feel that this isn't the way to do it.
Oh, and almost forgot... Why the HP nerfs to Shields and Armor but bonus to Hull? These things already have WAY less hp than the pirate faction ships... and why does the Kronos have 8600 Hull HP but only 7200 Armor HP if its supposed to be an Armor tank? (Armor repair bonuses) |